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PRE PRODUCTION
PROCESS

A collection of pre-production materials including concept sketches, blueprints,  thumbnails, storyboards, animatics, and layouts. 

GATHERING
REFERENCE

Every project begins with gathering ample reference material.

First, I'll compile a board of images that sample the textures, color palette, lighting, and theme that I aim to capture in my piece. Orthographic shots of an object are collected to help me model a prop with accuracy, or I may model from existing concept artwork.

This process helps me clarify the vision of the project early on.

SKETCHES and
BLUEPRINTS

Once I have inspiration and direction, I create the concept sketches, blueprints, and color keys for my project. 

In this step, I decide on the silhouette and design of a character, prop, or environment. I will test out colors and values using color keys and brainstorm the overall composition. When modelling, this process helps me identify how many assets will be needed for the scene. ,

Additionally, I will produce orthographic drafts of my object to visualize how it must be modeled from all sides. If rigging is required, a rough skeleton diagram is also planned out in this phase.

LAYOUTS

The layout step in the pre-production process is where I initialize the project in 3D. I create a rough blocking of the piece using primitive shapes, along with a camera, to confirm  if the decided staging, camera angles, and composition works for the story, as issues can arise when translating drawings into 3D. I take this time to set up a background as well. This gives me an idea of what the final render should look like.

Afterwards, the blocking and polishing process can begin.

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